Corbae

THE MOST MYSTERIOUS OF THE FEY PEOPLE, THE CORBAE ARE AS SECRETIVE AS THEY ARE CURIOUS. AS A PEOPLE THEY VALUE KNOWLEDGE ABOVE ALL ELSE AND SECRETS THEY PRIZE MOST OF ALL. THEY FLOCK TO CENTERS OF LEARNING AND KNOWLEDGE’S WHILE AT THE SAME TIME USING THEIR SHAPE CHANGING ABILITY FERRET OUT INFORMATION OTHERS WOULD KEEP HIDDEN.

Celtic raven triple goddess by stephanie lostimolo.

  • PHYSICAL DESCRIPTION: CORBAE ARE BY NATURE, SLIGHTLY SHORTER THAN THE AVERAGE HUMAN WITH PALE SKIN AND THE HEAD OF A RAVEN. THEY TEND TO HAVE A SLIGHT BUILD WITH LONG DIGITED HANDS AND FEET. WHEN USING THEIR SHAPE CHANGING ABILITY, THEY CAN APPEAR AS ANY HUMANOID OF THEIR SIZE CATEGORY
  • RELATIONS: THE OTHER FEY VIEW THE CORBAE WITH A COMBINATION OF RESPECT AND DISTRUST. THEIR PENCHANT FOR KEEPING SECRETS AND INSATIABLE CURIOSITY IS BALANCED BY THEIR UNSURPASSED VALUE AS SAGES, ADVISORS AND SPIES. THEY RARELY TRADE INFORMATION IN A FAIR EXCHANGE AS IS WITNESSED THAT ONE WILL OFTEN FIND A CORBAE IN THE ROLE OF STUDENT BUT RARELY AS A TEACHER OR TUTOR. CORBAE VALUE ANSWERS AS MUCH BY WHAT WAS UNSAID AS WHAT WAS SPOKEN.

THEY ON THE OTHER HAND VIEW ALL OTHER RACES AS SOURCES OF KNOWLEDGE AND INFORMATION. OF ALL THE FEY RACES THEY ARE MOST FASCINATED WITH THE SINDARIN BECAUSE OF THE THEIR LONG LIVES AND VAST AMOUNT OF ACCRUED HISTORY

  • ALIGNMENT & RELIGION: WHILE THEY ARE FOLLOWERS OF THE TWILIGHT LORDS, THE CORBAE DO NOT TEND TO BE TERRIBLY DEVOUT, NOR ARE THEY OVERLY DEDICATED TO GOOD VS. EVIL
  • ADVENTURERS: THE CORBAE, IN THEIR PURSUIT OF KNOWLEDGE, ARE PERHAPS THE MOST ADVENTURES PEOPLE OF ALL. IT IS VERY COMMON FOR A CORBAE TO PULL UP STAKES AND SET OFF FOR NEW HORIZONS IF THEY BEGIN TO FEEL THEY HAVE LEARNED ALL THEY CAN IN THEIR CURRENT SITUATION. AT THE SAME TIME THEY WILL TAKE RECKLESS, UNREASONABLE RISK TO LEARN A SECRET
  • *Corbae Names: Corbae put a high value on names. The have a Secret know only to themselves and the one who named them, usually their mother. This is considered a Corbae’s most precious secret because it is the first secret they possess. They then have thier common name that is usually given by their father and is the name of their true identity. Finally they have the name they choose in any of the identities they assume.
  • STATS:+2 INT, +2 CHA, -2 STR
  • SIZE: CORBAE ARE OF MEDIUM SIZE
  • SPEED: 30
  • VISION: Low Light Vision
  • RACIAL TRAIT:
  • Change Shape, Greater::CORBAE CAN CHANGE THEIR APPEARANCE TO THAT OF ANOTHER HUMANOID OF THEIR SIZE CATEGORY. (This is similar to Alter Self save that it dos not modify ability scores) THIS IS NOT AN IMITATION OF ANOTHER PERSON BUT RATHER THE DEVELOPMENT OF THEIR OWN APPEARANCE. IT DOES GRANT A +1/LEVEL RACIAL MODIFIER TO DISGUISE CHECKS. CORBAE MUST MAKE A DC 15 WIL SAVE TO MAINTAIN THEIR APPEARANCE WHEN IN CONTACT WITH COLD IRON. This does grant any basic movement abilities but no special abilities. It also does not grant any modification in ability scores.
  • MANY FACES: AT FIRST, SECOND AND EVERY EVEN NUMBERED LEVEL THEY ATTAIN, A CORBAE MAY CREATE A SPECIFIC APPEARANCE THAT THEY CAN REPLICATE WITHOUT EFFORT. TO REPLICATE THE APPEARANCE OF A SPECIFIC INDIVIDUAL REQUIRES A DC 10+MODELS CHA DISGUISE CHECK. (This is similar to Ploymorph save that it will grants abilities save for those related to breathing, moving and vision. It also does not grant any ability score modifier nor is there a duration)
  • SNEAKY CORBAE GET A +2 RACIAL MODIFIER TO ALL STEALTH CHECKS, THIS INCREASE TO +4 AT 10TH LEVEL
  • KNOWLEDGEABLE: CORBAE MAY ADD 1 KNOWLEDGE SKILL/2 LEVELS TO THEIR LIST OF CLASS SKILLS. This does not increase their skill points
  • BREADTH OF KNOWLEDGE: CORBAE MAY MAKE KNOWLEDGE CHECK EVEN IF THEY ARE UNTRAINED.
  • KEEN EYED CORBAE RECEIVE A +2 RACIAL MODIFIER TO PERCEPTION CHECKS
  • SIDHE BLOODED: DUE TO THEIR CLOSE TIES TO THEIR SIDHE ORIGINS, CORBAE SUFFER NO ILL EFFECTS FROM CONSUMING FOOD OR DRINK NATIVE TO FEY
  • SIDHE PASSAGE: DUE TO THEIR CLOSE TIES TO THEIR SIDHE ORIGINS, CORBAE CAN OPEN THE FEY GATES AND MAY ACCESS THE STARLIGHT PATHS THROUGH USE OF A RITUAL
  • FEY MAGIC: CORBAE MUST MAKE A (DC 15 +SPELL LEVEL) SPELLCRAFT CHECK TO CAST MAGICS WHEN IN DIRECT CONTACT WITH COLD IRON
  • COLD IRON VULNERABILITY: CORBAE TAKE 1 EXTRA POINT OF DAMAGE FROM COLD IRON AND THIS WILL PASS THROUGH ANY NON-SPECIFIC DR. WHILE IN CONTACT WITH COLD IRON ALL CORBAE SUFFER A -2 ON ALL ROLLS AND MUST MAKE A DC 15 WILL SAVE TO PERFORM ANY ACTION THAT REQUIRES CONCENTRATION
  • Favored Class:
    Bard: +1/2 Bluff, Disguise & Linguistics
    Ranger: 1/2 Knowledge Dungeoneering, Geography, Nature
    Sorcerer: Select one bloodline power at 1st level that is normally usable a number of times per day equal to 3 + the sorcerer’s Charisma modifier. The sorcerer adds +1/2 to the number of uses per day of that bloodline power.
  • LANGUAGES: Corbae begin fluent in Corbaen, and Analast. CORBAE MAY LEARN ANY NON-RESTRICTED LANGUAGE AS WELL AS SE’ SILVARRIN

Corbae

Pelenhar the Damned Nightfalcon