The Cycle of ages

1. The Age of the Sword

  • The Age of Swords was an Age of Barbarism. The Gods have just led their peoples through the great cataclysm. There were many, many gods, with each tribe, town, and culture having their own god or a derivation of one at least.
  • This was an age of very low technology, little magic, more Divine then arcane but neither is found in great abundence.
  • This is the world before the first nations. There are only the beginnings of the first great cities

2. The Age of Stars

  • The Age of Stars was an age of City States and the beginning of true nations and empires. Cities grew as cultural centers and served as a unifying force. The divergent beliefs became fewer as one tribe conquered another, one people replacing another and cultures developed. Most major cities are the centers for their own religions and Priest Kings Dominate their followers
  • This wasan age of low technology with iron weapons replacing bronze as state of the art. Arcane magic was more common but disorganized for the most part. Divine magic was at it’s height in this era and is in conflict with arcane.
  • City states, often dominated by either God-Kings, Priest Kings or Divinely anointed Monarchs. Each major city was it’s own nation sometimes linked culturally to their neighbors but often not. Religious wars are common and bloody. Trade is just developing but religious difference and conflicts limited it’s spread.

3. The Age of the Sword

  • The Age of the Sword was an era of vast, conflicting empires expanding their boarders and cultural dominance through conquest. Dominating Cultures enforced their religious and social beliefs through military conquest.
  • This was an age of moderate technology. The secret of steel was very rare and closely guarded secret but the age of Iron is fading. Arcane magic became more organized and in turn, the importance of religion has declined although some empires and their wars of conquest were driven by religious beliefs
  • Empires composed of a series of cities and their controlled provinces became the dominate national arch-type. Most empires absorbed the conquered people into their own cultures.
  • Trade was very common and wealth was often the driving force of the empire. Standardized coinage began.

4. The Age of Dragons

  • The Age of Dragons was one in which the power of the arcanely gifted reached it’s peak. Organized schools of magic provided large number of Mages who’s powers reshaped the world both physically and technologically.
  • This was an age of high technology but much of it is arcanely derived. Steel became common. Trade networks with the Fey has introduced both Sidhe and Khazdain to the public
  • Many Empires stabilized into Kingdoms. Cultures and religions stabilized
  • There was no aspect of this world unaffected by magic. Economies werer often artificially prosperous due to magical influence

5. The Age of Fire

  • The Age of Fire was an age of conflict. Not since the Great Dragons tore the lands apart had the world seen such powers unleashed. Mage Kings, drunk on their own power made war on each other, usurping the very role of the gods, they created their own races to serve them.
  • This was an age of chaos. In some places, the high technology of the age before still exist, in other places, the populace is reduced to barbarism. Religion is often the bastion protecting people from tyranny of Magic
  • In this time kingdoms and empires rose and fall with great regularity, often lasting no longer then the Archmage who dominated them.

6. The Age of Shadows

Welcome to the Age of Shadows. Darkness class at the world and the question rises who will stand against the shadows.


Pelenhar the Damned Nightfalcon