Ravenscroft

The Fortress of Ravens Rock was built on the ruins of a more a more ancient structure. The Khazdain craftsmen who built citadel cunningly joined the elder masonry with the new. It is a classic example of a Citadel of the style of Anan Daor.

While not appreciated as much, the work they did in designing the city, while less dramatic, is more impressive. Building block after block on the small marsh islands they crafted a series of island wards that lie ore riddled by canals and estuaries, show the that the city was envisioned as a major trade port from it’s inception. The ancient bridges that connect the islands are are wonders of the masons craft. In it’s history only one bridge has fallen and that was after the a battle with an geomancer named “Shand Krugalth” who stole much of it’s mass to summon a Geomental who it is said was taller than a three story building.

Even more impressive is the water reservoir. Straddling the north wall of the city, it is 100 cloth yards in radius and perfectly circular. It is four stories high with a depth that is unknown. How they maintain the water level over fifty feet above the ground is an engineering marvel.

From Journeys on the Salara by Akimar Longstrider

In english port by voitv d39glxm

Straddling The Salara River, at the base of the Jurn Kullar or Iron Hills Raven’s Croft (Or Ravenscroft as it’s commonly known) is strategically location to allowed it to be the major trading point between the Svarsten Khazdain and the goods that traveled on the Salara. Thanks to the Royal Road that runs through the marshes to the south, it is the linchpin that joins both the north and the south shores of the Salara. This means that not only does the Raven’s Rock control river traffic on the Salara but it controls main route of non-coastal trade in the North of Pelenhar.

Size: Ravenscroft is an under populated city of medium size.

Government: Feudal Dictatorship. Ravencroft is invested by forces from Olinkar who are loyal to Baron Bardis and they dominate the top levels of government. Most supervisory positions in the government are held by appointments of the Chancellor, Sir Esparda Verendella. The local guilds were historically a significant force and the Captains Council (an affiliation of Guild Masters) were almost equal in power to the Ravens (nobles) Council. Currently the Raven’s Council is dissolved and the Captains Council is under the supervision of the Chancellor.

There are three functional Governements in Ravenscroft, each with it’s own powers and enforcement. Officially the Primary Government is the that of the Rooks Gate, with Lady Isalane Cariden being the Lord of Ravenscroft. She is advised by the Raven’s (noble’s) Council and one Representative of the Captains Council (an affiliation of Guild Masters). She is served by her personal guard, the Rooks Guard (or Black Birds as they are commonly called.) The city Guard enforced law and protected the city as well as serving as the majority of the military might of Ravenscroft. Taxes collectors and customs officials were called Magpies due to their black tunics with white sleaves. The administration of law within the city was the responsibility of the various Wardens who served as both judge and administrator of the various wards.

Currently the Rooks Gate is dominated by the army of Olikar under the command of Sir Esparda Verendella who serves both as the Chancellor of Ravenscroft as well as the Regent for the 14 year old, Lady Isalane Cariden. His will is enforced by Olikguard who are referred to as the “Blood Wings” by the local population. Under his administration the Rooks Guard has been reduced to minimal numbers and serves only as a symbolic force. The City Guard are under the direct command of the Blood Wings and most of the Magpies and Wardens have been replaced by Verendella’s appointees. Currently the Raven’s Council is dissolved and the Captains Council is under the supervision of the Regent.

At the same time, the Captains Council has been diminishing in power since the the Night of Broken Shadows. While the decline of trade has weakened most of the guilds, the Navigators Guild has risen in power. Much of this influence has come from the wealth it’s member garner from the increasingly large amount of smuggling and piracy. The Navigators Guild is a strong force of resistance in the face of the Olikarin occupation.

Economy: Historically the economy of Ravenscroft was based on being a center of trade. The Dwarves to the north used the Salara to transport their goods south and to the sea. As it’s bridge are the only dependable ford of the Salara for at least a hundred mile in either direction, Ravenscroft prospered from this arrangement. The citadel on Raven’s Rock island served both as an ideal resting point for the river trade as well as allowing the imposing tariffs on river traffic.

Currently trade plays a smaller part in the cities economy, fishing, brewing, the harvest of herbs and grains as well glass wares and ceramics are vital to the economic survival of the city. Because of this the quality of the waters in the canals has declined, ranging from the clear waters of the Glass Snake to the murky depths of the Black Sorrows.

Alignment: Although historically a law abiding community, the rule of law has been eroded and many sections of the city are sliding into chaos and anarchy

Power Centers: (Occupying Army, The Navigator’s Guild, Raven’s Gate, Criminal Gangs, The Captains Council)

Population: 6,000, 80% Human, 5% Khazdain, 4% Sindarin, 4%Umarin, 3%Khilispher, 2% 1/2 Silvarrin, 1% Syrivan, 1% other

Coinage: Platinum Crescents, Gold Crowns, Silver Pike, Copper Shells, Tin bits

Geography: Staddling the Salara River, Ravenscroft was ideally situated to become a center of trade between the Khazdain communities in the iron hills to the north and the trade routes to the south. To the north of the river were rich grasslands and forest that rolled up into the iron hills. To the south was the Corsleas (Commonly refered to as the Cors), a stretch of wetlands that extended for almost 100 miles in either direction. At the the heart of the city is the Raven’s Rock, a island in the middle of the river that allowed for the construction of a bridge to span the two sides of the river.

Religion: While all Eight Gods have temples in Ravenscroft, The Father, the Crafter and the Wanderer are the most popular. The Dark Lady has grown in popularity. There are small cults to many of the lesser deities as well as local spirits and powers as well. The Lolikarin Forces are Orthodox but have yet to force their beliefs on the cities population.

In the Fey Community, the worship Twilight Lords is practiced.

History: In 4-256 Black Casparin, a river pirate established a encampment on what would be one day called Raven’s Rock. From there he imposed a tax on all traffic . In 4-259 he seized the Ironheart when it tried to run the blockade, capturing it’s crew. When he couldn’t garner the ransom he wanted, he put the officers to the sword and sold the crew into slavery. Amongst the crew was a young boy by the name of Galen Sarafis. Seventeen years, under the name of Corimak Stonehand he returned and razed Black Casparin’s fort. He captured Black Casparin and sent him to Baron Argorth of Olikar to Face the Baron’s Justice.

As an reward for his service, Baron Argorth knigted him and awarded the newly raised Sir Cormick Sarafis the island where Casparin’s fort had been, it’s tolls and privlages as well as instructing him to raise a fortress from which he could free the Salara of pirates and monsters. Cormick renamed the island Raven’scroft due to the number of Ravens that made the island their home after the battle. To this day, the ravens still remain there in unusually large numbers.

Aided by his Khazdain allies Cormick built the Rooks Gate Fortress and established the beginning of the trade routes that would make Raven’s Croft a center of trade.

In the years that followed, Ravenscroft served as a point of stability in the region. Taming the river, pacifying the Lizardmen of the Corsleas, it becoming a center of learning and trade.

During Night of Broken Shadows the dead rose, Followers of the Silver Tower assassinated Sir Adlicos Cariden and his heir Myridin. His Cousin Sir Moraldith Cariden the elder assumed the Rook’s Gate. His son Sir Moraldith Cariden the younger would succeed him but would rebel against Baroness Lynith the Sad when she married Baroness Lynith the Sad . He died at battle of Ullindale and the city was put under the chancellorship of the new Regent Sir Esparda Verendella.

Districts. There are 38 districts or wards, each under the jurisdiction of a Warden who is answerable to the Sheriff of Ravens croft. They serve as judges and administrators for their ward and are supported by the city guard as well as other civic servents.

1. Raven’s Rock
The Raven’s Rock or the Rock as it’s commonly referred to , is the heart of Raven’s Croft. It is the richest and most expensive section of the city and is where you will find the homes of Guild Master’s, Merchant Lords and Senior Government officials. It also is the center of government for Ravenscroft with most of the city’s offices located on the rock as well.
The Rock’s street are wide and clean, heavily patrolled and well lit. The three bridges that attach it to the mainland all are well secured by Guard post at each end. It’s docks are all well maintained and closely supervised. The toll for crossing any of the bridges without a pass is 1 Gold per individual, 3 Gold per mount as well as a toll placed on any goods or merchandise. The buildings on the Rock are generally 3 to 5 stories high, white washed with red clay tile slanted roofs.
  • Wealth x10 cost
  • Law Law on the Rock is heavily enforced
  • NPCs
  • Warden: Sir Pol Scalera
  • Guard Captain: Lobel Schuldar
  • Locations:
  • East Island (Welberry) Park
  • The Royal Warf
  • The Crown Pier
  • White Raven Square
  • White Raven Cathedral
  • Raven Barracks
  • The Rook and Eel (Inn) *
2. The Rooks Gate
The Rook’s Gate: Situated between Raven’s Rock and Tyrants Island stands the Citadel Known as Rook’s Gate. It’s tall walls are made black granite and were designed by the Khazdain Warmaster Urithain Blackhammer. It’s connected to the rock via a draw Bridge
  • Law As the seat of Law, all infractions of law are sternly enforced.
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  • The Black Tower
  • Tyrant’s Island
  • The Gate of Sorrows

h. 5. Delt Island
Named for the merchants Asimis Delt who financially backed xxx in exchange for reduced tolls and taxes for the House of Delt, this island is a center of trade. Much of the low trade passes through Delt. It is a clean, wealthy island which serves as the home for many lesser merchant houses and guilds. Connected to the mainland in the north by the Long Water Bridge and to the Rock by the Palimark Bridge to the south, Delt Island the lesser of the three bridge islands. Most of the buildings on Delt’s Island are three to four stories high with terracotta tile roofs.

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  • Law As a center of trade law is seriously enforced but likewise can often be circumvented if it is discreet and aided by financial incentive.
  • NPCs
  • Warden: Sir Olgif Draen
  • Guard Captain: Vargrim Athra
  • Master Marthis Beldas of House Beldas
  • Master Galadis Marthin House Syr Cithar
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  • Chapel of the Seven Stars
  • The House of Beldas (Merchant/Textiles)
  • The House of Syr Cithar (Dyers)
  • The House of Seskar (Lumber)
  • The Red Tankard (Inn)*
  • The Sleeping Pike (Inn)****
  • The Bear and Goat (Inn) **
  • The Darkened Moon (Inn ) *

4. Kalbrick Island
With the Market Bridge connecting it to Bridgeport and The Crown Bridge connecting it to the Rock, Kalbrick Island is the center of wealth and trade that crosses the xxxx.

  • Wealth 5x
  • Law As vital as Kalbrick is to the trade of Raven’s Croft, law is seriously enforced on Kalbrick’s Island. The guard will overlook certain indiscretions based on social and wealth levels involved. Bribes need to be discreet and costly.
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  • Warden: Sir Cordiv Poligald
  • Guard Captain: Tulgen Gend
    *
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5. Soridin Island
Sitting between the rock, Sordin is the gate for traffic crossing the Salara River. To the North the Marsh Bridge is as busy a market street as their is in Ravenscroft and to the south, Lordin’s Bridge is a fortified bastion for the Guard.

  • Wealth x 3
  • Law Due to the large Garrison based on Lordin’s Bridge, Soridin Island is a bastion of law, strictly inforced. At the same time because of the wealth flowing into throught the island, graft and corruption are very high as well
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6. * Ravenscroft University *
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7. Down Water
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8. Blackwater
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9. Fenhook
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10. Queen’s Gate
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11. Queen’s Port
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12. Karnad
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13. Tungel
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14. Islip
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15. Marspit
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16. *Quick Water *
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17. Northgate
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18. King’s Gate
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19. New Port
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20. High Port
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21. Jingle
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22. Elmsward
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23. Verdock
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24. West Port
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25. Bradick
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26. Rocklin
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27. Liblin
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28. East Gate
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29. South Gate
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30. *Salder *
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31. * Dengel’s Port *
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32. Regent’s Port
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33. South Port
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34. * Caspin’s Grove *
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35. Helm’s Port
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36. Bacco Point
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37. Bridge Port
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38. King’s Port
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Places of Note
People of Note

While Ravenscroft survived the Night of Broken Shadows, it was greatly diminished. The trade routes both overland and by water became fraught with peril and the economy of the city dwindled. Plague and disease haunted the city as much of the infrastructure fell to disuse.

Six years ago Sir Moraldith Cariden, Lord of the Rooks Gate fell on the rebels side in the battle of Ullindale and Ravenscroft was invested by royalist forces. Appointed Chancelor of Ravenscroft Sir Esparda Verendella became the governor of the city. He also assumed the role of regent and protector of Isalane Cariden, Sir Mordaldith’s 14 year old heir.

Ravenscroft is a city of decay and corruption where tensions between the royalist and rebels run hot, blood and bodies often flow easily into the canals and estuaries that hide secrets from before the Night of Broken Shadows. While the Fey are still persecuted by the authorities, they occupy a large gettos and many still remember the days when humans and the fey work side by side.

Ravenscroft

Pelenhar the Damned Nightfalcon