Tag: Rules

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  • Backgrounds

    Backgrounds In Pelenhar, it is assumed that characters had a profession before they entered into their current career. _ This is reflected using a variant of the Background system fro Green Ronin’s Black company game._ The favored class line refers …

  • House Rules

    1. [[The Dance of a Thousand Blades]]: A lecture on the nature of combat by [[:shar-tukal-a-dyl | Shar'Tukal A'Dyl]]. 2. [[Dragonseed Weapons]]: Rules for those rare Khazdain firearms by [[Master Kruath Longthunder]]. 3. [[The Warriors Fate]]: …

  • The Sparrow's Dance

    h3. *The Sparrow's Dance: Called Shots* !http://capnscomics.blogspot.com/2011/11/tupenny-conan-by-barry-smith.html! h5. _Notes from The Dance of a Thousand Blades: A lecture on the nature of combat byShar’Tukal A’Dyl_ h4. The Sparrow is one of …

  • The Dance of a Thousand Blades

    In *The Dance of a Thousand Blades*, [[:shar-tukal-a-dyl | Shar'Tukal A'Dyl]] reveals much of the Tolisandarri philosophy of combat. !(media-item-align-center){height:800px}http://cdn.obsidianportal.com/assets/225882/War.jpg(War)! [[The Harvest of …

  • The Rain of Blades

    h5. _Notes from The Dance of a Thousand Blades: A lecture on the nature of combat byShar’Tukal A’Dyl_ _The art of war can often be measured in balances of competing forces; infantry, cavalry, artillery, skirmishers, divine power, mystical energies …

  • Alignment

    h5. Alignment Unlike traditional D&D where everyone has one of 9 alignments in Rise of the Sword Masters, most people are neither good nor evil enough to be considered a force of one or the other. * Below are a list of traits (Column A) and their …

  • point buy

    Table: Ability Score Score Costs Points 7...–4 8...–2 9...–1 10...0 11...1 12...2 13...3 14...5 15...7 16...10 17...13 18...17 Racial modifier apply after ability scores are purchased

  • Contacts

    h5. Contacts Pelenhar is filled with a wide variety of people with whom the characters may form a relationship. They range from contacts you pay for information to your mistress to the street urchin who runs errands for you to the guardsman who owes …

  • The Harvest of Steel

    h5. _Notes from The Harvest of Steel: A lecture on the nature of combat byShar’Tukal A’Dyl_ !(media-item-align-center){height:800px}http://cdn.obsidianportal.com/assets/225883/b9b5c50b0e7ce6ed5a673354657f2acc.jpg(B9b5c50b0e7ce6ed5a673354657f2acc)! …

  • Cleave Feats

    _There are 4 primary cleaving feats, they the attacker to carry the momentum of a single powerful attack into blows against additional foes._ h6. *Cleave (Combat)* _You can strike two adjacent foes with a single swing._ * Prerequisites: Str 13, …

  • Armor and Arcane Armor Proficiency

    h4. *Armor Proficiency, Light (Combat)* h6. _You are skilled at wearing light armors._ * Benefit: When you wear light armor, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. * Normal: A character who …

  • I am a Leaf of the Wind

    # *Falling* Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. Creatures that take lethal damage from a fall land in a prone position. If a character deliberately jumps instead of merely slipping or falling, the …